![]() ![]() ![]() The terrain palette has been vastly expanded with the addition of new basic terrains as well as new structures and embellishments, thus allowing map makers to create more vibrant maps. In fact, one of our Google Summer of Code projects was focused on improving the AI-related Lua capabilities. The game’s Lua capabilities have been strengthened considerably, which allows content developers to do much more than they could with it on the 1.8 series. The 1.10 series brings many new features for content developers, such as persistent variables, which allow add-on authors to save data to players’ user data directories for use by other content developers or in future playthroughs. Numerous updates and balancing tweaks were made to the other maps - including making full use of the new terrain types. Several new multiplayer maps have been introduced: Aethermaw, Arcanclave Citadel, Thousand Stings Garrison, and Volcano. For example, A Tale of Two Brothers’s storyline was rewritten, and several scenarios from Legend of Wesmere were reworked to include more dynamic gameplay and better mechanics. Most of the existing campaigns have received both major and minor updates and improvements. ![]() CampaignsĪ new campaign, Dead Water, has been introduced in it, you play as a young merman who is the heir to his kingdom’s throne your task is to repel an undead invasion and to save your people.ĭead Water spent some time being polished in the Wesnoth-UMC-Dev project to prepare for mainline inclusion, just like Delfador’s Memoirs. ![]() The 1.10 series features a completely remade version of the old Northerners theme as well as two new tracks: Battle Epic and Silvan Sanctuary. These, along with the new, animated water, help breathe life into the previously nigh-on motionless battlefield. Many units, such as the saurians, have received new standing and other animations. Since several terrain types were added, and many more completely redrawn or updated, including volcanoes, animated water, new embellishments, and completely redrawn grasslands, the Wesnothian battlefield is now a much more beautiful thing to see. It even lets you visualize plans to share with your allies in multiplayer games. Wesnoth version 1.8.6 (although I already had this same issue with Ubuntu 10.04+Wesnoth 1.6.Thanks to the Google Summer of Code projects from 20, there is a new Whiteboard system, which helps you make plans by visualizing recruitment, movement, attacks, and so on. My question is: Is there anyway to configure Wesnoth in order to allow me to minimize it or tab out of it while in full-screen mode, and then restore full-screen in one click or keyboard shortcut? I am forced to choose between seeing the whole game in full-screen but not having easy access to my other programs, or having everything working fine in maximized windowed mode, but not seeing the bottom of the screen. This is somewhat annoying, as I'm constantly using the browser and a couple of other programs. However, it only exits full-screen, I need to go to "Preferences>Display" to turn it back on. Reading the forums, I understood that ctrl+f should toggle full-screen. Problem is, while running Wesnoth full-screen, I can't seem to alt+tab into other applications (Firefox, LibreOffice, etc.). I need to run Wesnoth in full-screen in order to see the bottom of the screen, including the "End turn" button during the game and the "Quit" button on the main screen. Hi, I'm playing Wesnoth in a netbook, where every available pixel counts. ![]()
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